Neo

The Neo is by most people regarded as the "ultimate class". It's ability to quickly jump far and high makes it arguably the best class for fetching the ball. Because the Neo is so weak it wont last long on the enemy side, so speed and agility will make up for that. Having this class on your team can sometimes make the difference between losing and winning.
 * "Here's Neo, he's armed with dual elites and the ability to jump far distances, be careful though, too high or far and you might get killed by gravity!"

Main Playstyle/Role: -/-(Builder, Baller, Fragger) (Specialty in role)

Secondary Playstyle/Role: -/-(Builder, Baller, Fragger) (Specialty in role)

Health: 90/140

Speed: 230/280

Model: Charple

Price of Class: $70,000

Price of Special: N/A

Total Price: $70,000

Weapon
Dual Berettas (Lil' Ponies)

The Dual Berettas are a set of .40 Berettas wielded dually. They can be fired almost as fast as the player can click, but due to the short magazine size they will not last long. They deal relatively low damage and reloads slowly, but they are still able to take out some classes if one empties a whole magazine to the opponent's head.

Base Damage: 11

Magazine Size: 10

Rounds per Second: 10

Reload Speed: -

Cone of Fire: 0.012

Recoil Strength: 0.5

Special Ability
Description of Special Ability

In-depth Usage
Further descriptions of tricks and tips to using the class to it's fullest potential

Guides
Links to guides to the classes.

Links to example of good play.

Achievements

 * Info regarding class specific achievements

History and Trivia

 * Factoids about class/history.