Ninja

The Ninja is a commonly used class that is extremely effective at obtaining the ball at the beginning of a round, as it is the fastest class in Fortwars. The Ninja is a cheap alternative to the Neo, which is the only other class most commonly used for obtaining the ball. The Ninja has the ability to jump twice as high than other classes, aiding in its mobility. The Ninja's weapon, the USP, while lacking in stopping power, is extremely accurate and very effective if it lands a head shot. The USP also features a silencer, which dampens the sound of the weapon when fired, aiding in stealth.
 * "This class has a USP, it can jump pretty high and run pretty fast. This class is normally used for catching/stealing the ball from enemy territory or even at the beginning of a round."

Main Playstyle/Role: -/-(Builder, Baller, Fragger) (Specialty in role)

Secondary Playstyle/Role: -/-(Builder, Baller, Fragger) (Specialty in role)

Health: 80/130

Speed: 300/350

Jump Power: 500 (Standard 200)

Model: Mossman

Price of Class: $15,000

Price of Special: $30,000

Total Price: $45,000

Weapon
Weapon

Description of weapon/damage

Base Damage: 14

Magazine Size: 12

Rounds per Second: 5

Reload Speed: -

Cone of Fire: 0.015

Recoil Pattern: 1.0

Special Ability
Description of Special Ability

In-depth Usage
Further descriptions of tricks and tips to using the class to it's fullest potential

Guides
Links to guides to the classes.

Links to example of good play.

Achievements

 * Info regarding class specific achievements

History and Trivia

 * Factoids about class/history.